Class - Plague Doctor

2021年4月23日
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*Plague Doctor Authentic
*Plague Doctor Class 5e
*Plague Doctors Masks
the-artificier-guild:
You should think about how the plague doctor should fight and then look how other classes do it. Hybrid fighting style is possible too, but compare the combat style of the plague doctor to hexblads, eldritch knight and bladesjnger. For now I am finished ^ If you want me to take a look at the other subclasses tell me, I will do when I have time. You can identify the rank and class of a plague doctor based on their uniform Owl- specialise in mass-curse control and magical diseases Crow- traditional doctors, are trained to treat large amounts of patients at once Eagle- royal physicians, good at long-term treatment.
*You can identify the rank and class of a plague doctor based on their uniform Owl- specialise in mass-curse control and magical diseases Crow- traditional doctors, are trained to treat large amounts of patients at once Eagle- royal physicians, good at long-term treatment.
*Jakra’zet’s allies will continually Taint the Avatar of Sethraliss, thwarting your attempts to heal her.As the Avatar is restored, more and more of Jakra’zet’s allies will join the fray, often causing Toads to Plague you. Dispatch the Heart Guardians and Hoodoo Hexxers, then captilize on your opportunity to heal the Avatar. The encounter is complete when the Avatar is fully restored.
*Taken from - me - my DISCORD!
dungeonmastersconsortium:
cacklebarnacle:
dungeonmastersconsortium:
Hey everyone! I’m working on a plague doctor class. If you can think of anything you’d like to see included, let me know!
I think proficiency in medicine and nature would be kind of logical. Double the proficiency bonus for medicine checks for diseases and for nature checks for finding the known cure for a known disease (i.e. patient has malaria, go looking for cinchona or remijia)

I’m not sure wich one would be more appropriate, or wether you could let the player choose between proficiency in perception or investigation, but I think for getting the nessesary background information, i.e. was there a recent flood/ insect populations grew bigger/ there’s a suspicious looking mold in the patients bedroom/ a traveler passed through who came from city-wich-had-recent-reports-of-rare-but-contagious-disease/ etc.

Give them some sort of resistance against diseases for example advantages or some other bonus on checks against contracting diseases.

There probably should be a constitution requirement for this class.

Are you planning on introducing spells or cantrips? Cantrips that would seem a logical choice for someone working with contagious patients would be prestidigitation (cleaning your tools and clothes, chilling or warming materials to control the patients temperature), mage hand (for cases when the plague doctors really shouldn’t touch the patient themself) or spare the dying.
Other spells would suggest healing and damage (through inflicting illness, sickness, diseases)

Let the players choose from Contagion, Gentle Repose, Harm, Eyebite, maayybee Blight, Ressurection, Revivify, False Life, Heroes Feast, Lesser Restoration, and a few with ‘heal’ in the spell name. Might sound a bit like a one trick pony, but then again, if they want to throw fireballs or make plants grow, they shouldn’t pick a plague doctor.

If you don’t want the Plague Doctor to mainly be a caster, I’d still suggest you give the players the two bolded Spells, because they are just too thematic to not use them. Make the players work for them, but let them have them.





I spend way too much time on this……but the concept of playing a plague doctor sounds intriguing.

My main thing with this class is having it be non-magical. The idea is that they find healing magic to be unreliable. They would prefer to rely on the the natural sciences and alchemy to cure their patients. Things under their control. Their current skill proficiencies are Medicine, Nature, Survival, Insight, Investigation, History, Arcana, Persuasion, Deception, or Intimidation. They get to choose three. They’ll have vials that get to duplicate some spell effects though they’ll be non-magical effects. (Can’t be counterspelled and can work in anti-magic fields)
So from the sounds of it, you’re looking to make a non-caster ‘healer’ class. Such a feat could be tricky, but it’s possible!
Consider giving the class abilities that will reflect the ‘plague doctor’ feel you’re going for: perhaps a resistance or immunity to disease and poison, the ability to craft minor healing potions as an action (limited to a few charges a day), the ability to make a melee attack and inflict a creature with a disease. Maybe instead of an outright healer class, you could include options that allow the plague doctor to craft ‘buffs’ and ‘debuffs’ for creatures (examples: You can give a creature a +1 to their attack or damage roll, or you make a creature vulnerable to a certain type of damage.)
I don’t think going with ‘vials that get to duplicate the effects of spells’ would be the correct way to go with a non-casting healer, but that’s just me. I think this has the potential to be more than just a reskin of an alchemist, and could be its own thing- A class with a specific utility that no other class provides. I hope a few of the small examples I gave help kickstart some ideas of your own!
Actually, I’d like the class to NOT be a primary healer. I see the plague doctor as either a skill monkey or a buff/debuff character. The heal I’m working on right now is called “Invigorating Vapors,” where they can use an action to heal someone 1-3d8 based on level, but the character takes a level of exhaustion to do so. They can heal others, but the rapid healing comes at a cost. It’s meant to be used as a last resort kind of thing.
(via the-antifascist-guild)SCP-049InfoObject ClassEuclidAnimate?YesHarmful?YesSCP LinkSCP-049
This SCP has music relating to it.Containment Chamber
SCP-049, referred to as the ’Plague Doctor’, is a humanoid SCP object that can be encountered in SCP - Containment Breach.
*4SCP-049-2Description[edit | edit source]
SCP-049 is a humanoid entity which bears the appearance of a medieval plague doctor. While SCP-049 appears to be wearing the thick robes and the ceramic mask indicative of that profession, the garments instead seem to have grown out of SCP-049’s body over time, and are now nearly indistinguishable from whatever form is beneath them.
SCP-049 is capable of causing all biological functions of an organism to cease through direct skin contact. SCP-049 has expressed frustration or remorse after these killings, indicating that they have done little to kill ’The Pestilence’, though will usually seek to then perform a crude surgery on the corpse using the implements contained within a black doctor’s bag it carries on its person at all times. While these surgeries are not always successful, they often result in the creation of instances of SCP-049-2. In-game[edit | edit source]
Once the player enters the monitor hub portion of the surveillance room, SCP-049 will follow shortly after in pursuit, due to SCP-079 reopening all the keycard locked doors. When within range, SCP-049 will extend its arm and attempt to catch the player. It is advised that the player avoid SCP-049 as much as possible. SCP-049 is no faster than the player’s walking speed, but it is very persistent and will not be deterred by Tesla gates. The player’s best hope of escape is to lock SCP-049 behind a security checkpoint, or hide behind a door connected to a junction and sneak away while SCP-049 searches the other rooms.
When traveling through its containment chamber, the area’s power will malfunction, and the lights will go out, forcing the player to manually activate the generator and re-route the elevator’s power to the generator. Upon reaching one of the now-re-activated elevators, SCP-049 will emerge from the elevator that the player gets in close proximity to. The player should quickly run around SCP-049 and escape through the elevator, as it is very easy to become trapped between it and the SCP-049-2 instances.
SCP-049 can also occasionally be seen on the unreachable catwalk in the four-way hallway, although it has no way of reaching the player. In addition to these encounters SCP-049 will randomly patrol the facility and pursue the player should they encounter it.
If SCP-049 manages to gain physical contact with the player, they will fall over and die. If this happens in SCP-049’s containment chamber, a scene then plays out depicting the player, now an instance of SCP-049-2, hobbling towards three Nine-Tailed Fox members. Shortly after, they will start shooting the player, killing them.
If the player is wearing SCP-714 or a Hazmat Suit, SCP-049’s touch will not cause the player to die instantly. However standing in front of SCP-049 for too long will result in the ring or suit being taken off, making the player vulnerable to SCP-049’s touch. Despite this, SCP-714 will remain in the player’s inventory.Quotes[edit | edit source]Upon appearing in its containment chamber
*’Ah, I wasn’t aware we had company. We rarely get visitors down here.’Spotting the player
*’Oh my, yet another victim of the disease.’
*’You are not a doctor.’
*’I am the cure.’
*’Do not be afraid, I am the cure.’Searching for the player
*’Ring-a-ring o’ roses. A pocket full of posies. A-tishoo. A-tishoo. We all fall down.’When the player has SCP-714 equipped
*’Stop resisting, I am here to cure you.’Upon viewing the camera feeds in the Surveillance Room
*’Good heavens. It’s worse than I thought. Like wildfire, it spreads. They should have brought me here sooner.’
*’I need to get to work before the disease consumes the rest of these poor souls.’When the player has the Hazmat Suit equipped
*’Let’s get this strange garment, out of the way.’SCP-049-2InfoAnimate?YesHarmful?YesDescription[edit | edit source]
A few minutes after SCP-049’s surgery, SCP-049-2 will resume vital signs and appears to reanimate. However, SCP-049-2 seems completely without higher brain functions, and will wander aimlessly until it encounters another living human. At that point, SCP-049-2’s adrenaline and endorphin levels increase to approximately 300% as it attempts to kill any human beings it can find, before returning to its mindless state and wandering until it comes across more humans.
The instances encountered in SCP - Containment Breach are guards with a midline incision on their chest and bits of flesh and armor torn from their limbs. Their visors are also ripped off.In-game[edit | edit source]
When the player first arrives in SCP-049’s containment chamber, two SCP-049-2 instances will be inactive, lying on the ground. Upon activating the generator inside the area, the SCP-049-2 instances will reanimate themselves. Both will pursue and attack the player. SCP-049-2 will raise their arms and bludgeon the player to death if close enough.
Currently, there are only two instances of SCP-049-2 that can be encountered in the game. Both instances are very slow and are easy to evade. However, if they trap the player in a corner then they will be able to drain their health quickly. In addition to damaging and killing the player, they can also slow them down, allowing SCP-049 to easily kill the player. Therefore, it is advised that the player avoids the instances, or locks them in a room due to their inability to open doors.
Gallery[edit | edit source]
*
SCP-049’s model in-game.
*
SCP-049 crouching to perform surgery.
*
SCP-049 standing on the catwalk in the four-way hallway.
*
SCP-049 model from v0.7-0.9.3.
*
SCP-049-2 model from v0.7-0.9.3.
*
The label outside of SCP-049’s containment chamber.
*
SCP-049’s document.
*
SCP-049 as it appears in the loading screen.References[edit | edit source]Plague Doctor Authentic

Plague Doctor Class 5ev·d·eHostileSCP-049 • SCP-106 • SCP-173 • SCP-939 • SCP-966HarmfulSCP-008 • SCP-012 • SCP-079 • SCP-096 • SCP-205 • SCP-895 • SCP-970 • SCP-1025 • SCP-1048-A • SCP-1499HarmlessSCP-035 • SCP-066 • SCP-372 • SCP-513 • SCP-682 • SCP-860 • SCP-990 • SCP-1048 • SCP-1123HelpfulSCP-148 • SCP-294 • SCP-427 • SCP-500 • SCP-714 • SCP-914 • SCP-1162ScrappedSCP-178 • SCP-513-1 • SCP-650 • SCP-689 • SCP-1074JokePlague Doctors Masks Retrieved from ’https://scpcb.gamepedia.com/SCP-049?oldid=42768
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